Blizzard's agile approach to "Hearthstone"

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We're always on the look out for case studies of agile implementations. Here's one from an unexpected quarter:

"Everybody loves Hearthstone. Everybody is talking about Hearthstone. Everyone is playing Hearthstone. But when Blizzard veteran Eric Dodds said he wanted to make a digital card game instead of an MMO, some people within the company were a little puzzled. That all changed when he showed them what he built with a pen, paper and some envelopes stapled to his office wall."

Read about how he developed the entire game using small team, high-interaction, collaborative techniques led by prototyping and created one of the biggest underground smash games of recent times, in part helping drive recent iPad sales.

Steven HK Ma

Author, RPG Designer, Artist, Poet, Serial Entrepreneur, Ways of Working Expert, Technologist, Futurist/Speculative Fiction Writer. Always dreaming and building better worlds.

https://stevenhkma.com
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